Wanted a change of pace and an easier way to focus on AI without worrying about 3d, so I wrote up a 2d version of my game. The nice thing about OOP is that I was able to reuse a majority of my code.
Same procedurally generated terrain that's infinite in all directions. It's fun to explore (although not as fun as the 3d version), but I am working on adding digging up/down. I actually have that part done already. I just don't know how properly display multiple levels of terrain.
So anyway, nothing special about this - just a test-bed for my AI ideas and some other things I want to try.
I'll continue my AI work in here. Once I get something implemented, I'll push it into the 3d version and post it up.
Same procedurally generated terrain that's infinite in all directions. It's fun to explore (although not as fun as the 3d version), but I am working on adding digging up/down. I actually have that part done already. I just don't know how properly display multiple levels of terrain.
So anyway, nothing special about this - just a test-bed for my AI ideas and some other things I want to try.
I'll continue my AI work in here. Once I get something implemented, I'll push it into the 3d version and post it up.
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