I've pushed out a new version (.0a1.0.1.4151.31367) to the testers. The game should load faster now and take up less memory. My Dictionary<Vector3,bool> that stored all visible cubes is now a Hashset<Int16>. Almost as fast but a lot less memory, so it's worth it. I also just realized that I forgot to update the version number to .0a2.
Feature-wise, you can now switch the type of block that they're adding by using the number keys. ~ key is a hard stone, 1 and 2 are stone and dirt, 3 and 4 are water and 0 is whatever the texture algorithm picks. I've re-enabled fog and added clouds and I've added a primitive day/night cycle. I've created a 1x500px image file that has all the colors starting with nighttime->sunrise/set->daytime. I load that in, pull all of those colors into a Color[500] array and dispose of it. The day is 500 ticks long (each tick lasting a second) and I change the color of the sky by setting it to whatever that position in the gradiant is. The file is located in the %appdata%/.r01 folder and is called skyColor.png.
Lastly, I've switched r-01.com to a new server and am working on setting it all up. Until then, the forums are down. Hopefully I can put something pretty together by the end of the week.
Feature-wise, you can now switch the type of block that they're adding by using the number keys. ~ key is a hard stone, 1 and 2 are stone and dirt, 3 and 4 are water and 0 is whatever the texture algorithm picks. I've re-enabled fog and added clouds and I've added a primitive day/night cycle. I've created a 1x500px image file that has all the colors starting with nighttime->sunrise/set->daytime. I load that in, pull all of those colors into a Color[500] array and dispose of it. The day is 500 ticks long (each tick lasting a second) and I change the color of the sky by setting it to whatever that position in the gradiant is. The file is located in the %appdata%/.r01 folder and is called skyColor.png.
Lastly, I've switched r-01.com to a new server and am working on setting it all up. Until then, the forums are down. Hopefully I can put something pretty together by the end of the week.