I was toying around with some gameplay elements and decided to raise the water level.
It's pretty fun to play around with and I think I might keep it at that level. It lets me still have some high mountains and also includes deeper oceans.
I also started looking at libSDL. I have an neat game idea that still involves procedurally generated terrain, but I want to try it in a format I haven't done yet and I think libSDL/C++ is a good choice. This doesn't mean I'm stopping my XNA dev. This just means that I now have a second project to report on.
In my search for SDL Tutorials, I found http://www.sdltutorials.com/. I've been following those and so far haven't had many issues. Hopefully I'll have some new screenshots within the next week.