Tuesday, July 19, 2011

Some screenshots and fun with libSDL.

I was toying around with some gameplay elements and decided to raise the water level.

It's pretty fun to play around with and I think I might keep it at that level.  It lets me still have some high mountains and also includes deeper oceans.

I also started looking at libSDL.  I have an neat game idea that still involves procedurally generated terrain, but I want to try it in a format I haven't done yet and I think libSDL/C++ is a good choice.  This doesn't mean I'm stopping my XNA dev.  This just means that I now have a second project to report on.

In my search for SDL Tutorials, I found http://www.sdltutorials.com/.  I've been following those and so far haven't had many issues.  Hopefully I'll have some new screenshots within the next week.