Thursday, March 24, 2011

New Vertex Buffer Controller..

Quick update for tonight.  I've written a controller that can handle multiple vertex buffers.  I wanted to stress test it, so I ran it until I ran out of memory.  I have a pretty shitty video card, but I topped out at ~3 million cubes, a little over 3 million vertices and 531 chunks (each chunk is 16x16x128).  The first screenshot is from the first stress test while the 2nd one is the test where I ran out of memory.

 The other awesome part is I was still averaging 63fps :]

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