For my next game, the very first thing I will do will be multiplayer support.
The concept is simple. When you launch in single player, the game is going to launch a local server and your client will connect to it. You will be the only player on that server until you reach the multiplayer stage. Then it will open up for others.
When you want to connect to another server, your client will simply point itself towards that server.
It sounds very simple and it would be, if I had worked like that from the beginning. At this point of the game, I have so much code working with eachother that separating it is giving me a lot of issues.
I'll get it done - no doubt. I just wish I would've thought of this from the beginning :]
The concept is simple. When you launch in single player, the game is going to launch a local server and your client will connect to it. You will be the only player on that server until you reach the multiplayer stage. Then it will open up for others.
When you want to connect to another server, your client will simply point itself towards that server.
It sounds very simple and it would be, if I had worked like that from the beginning. At this point of the game, I have so much code working with eachother that separating it is giving me a lot of issues.
I'll get it done - no doubt. I just wish I would've thought of this from the beginning :]
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