Updated the way water works. I think I'm happy with it now. So far my logic is like so:
if the water level > 0 if there's a cube below if there's no cube behind add water behind if there's no cube in front add water in frnot if there's no cube to the left add water to the left if there's no cube to the right add water to the right else add water below
If we're adding water below us, we add the water with the same amount of level as before. If we're adding water anywhere else, we lower its level by 5 so it's not infinite. The only time it can be infinite is if it were to keep going down nonstop. Since we have a hard lower limit (higher is infinite still), we're guaranteed to always have some kind of hard stop.
I still haven't found a solution for the ocean that doesn't destroy the CPU. It's pretty fun to toy with this water though so I'm in no hurry.
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