While I've been playing with Unity for a few days, tonight was the first night where I seriously sat down with it.
When I started going through the 2dGameplayTutorial several days ago, I figured it'd be a good way for me to learn the interface without jumping into everything. The 3d tutorial seemed too in depth for a beginner to really understand. After getting towards the middle, I started wondering more and more about when I'd be learning the scripting side. I decided to stop doing the tutorial and find something that tells me how to program.
I did end up finding http://unity3d.com/support/documentation/ScriptReference/. This let me get a basic "Hello World" app up and running. I also learned the beginnings of my minecraft clone: how to dynamically create boxes on the screen. Nothing fancy but it's a start.
I also made the decision to go with JavaScript instead of C#. While I like C# more, I figured it'd be easier to use with this engine. We'll see how it pans out over time.
When I started going through the 2dGameplayTutorial several days ago, I figured it'd be a good way for me to learn the interface without jumping into everything. The 3d tutorial seemed too in depth for a beginner to really understand. After getting towards the middle, I started wondering more and more about when I'd be learning the scripting side. I decided to stop doing the tutorial and find something that tells me how to program.
I did end up finding http://unity3d.com/support/documentation/ScriptReference/. This let me get a basic "Hello World" app up and running. I also learned the beginnings of my minecraft clone: how to dynamically create boxes on the screen. Nothing fancy but it's a start.
I also made the decision to go with JavaScript instead of C#. While I like C# more, I figured it'd be easier to use with this engine. We'll see how it pans out over time.
1 comment:
Hope this goes well. I'll be following. :D
Post a Comment